Sequel Fatigue: Games We Might Not Need in 2025
Table of Contents
- 1. Sequel Fatigue: Games We Might Not Need in 2025
- 2. The Last of us: A Prequel Preference
- 3. Starfield: Redirect Bethesda’s Focus
- 4. Resident Evil: A Return to Roots?
- 5. Gears of War: E-Day as a Starting point
- 6. Halo Infinite: refining the Open World
- 7. Wolfenstein: A Quake Renaissance?
- 8. Portal: Preserving the Puzzle Legacy
- 9. Call of Duty: Black Ops: Time for Innovation
- 10. Need for Speed: underground Revival
- 11. Forza Horizon: A World of Possibilities
- 12. What IP would players like to see remade?
- 13. Sequel Fatigue? A Conversation with Game Design Analyst, Evelyn Grant
the gaming landscape is frequently enough dominated by sequels, prequels, and reboots. While some franchises continue to innovate and captivate, others run the risk of becoming stale. This article explores a selection of titles where a pause, a reimagining, or a complete departure might be more beneficial than another iteration.
The Last of us: A Prequel Preference
The narrative intensity and character depth of “The Last of Us” are undeniable. However, continuing the established storyline might diminish the impact of previous installments. Rather, exploring the pre-apocalyptic world through the eyes of Tommy and Joel, and even Tess, could offer a fresh viewpoint.
A prequel could recapture the essence of the original, focusing on character development and world-building without the weight of unresolved storylines. This approach aligns with the desire for a return to what made the first game so compelling.
Starfield: Redirect Bethesda’s Focus
Despite the initial hype, “Starfield” has not universally resonated with players. Concerns have been raised about its execution, with some describing it as a “stale, stiff menu simulator with meaningless exploration.” Continuing this path with a sequel might not be the best course of action for Bethesda.
A strategic shift,potentially focusing resources on “The Elder Scrolls VI,” could prove more fruitful.This realignment could allow Bethesda to leverage its strengths in world-building and storytelling to deliver a more impactful gaming experiance.
Resident Evil: A Return to Roots?
While certain aspects of “Resident Evil Village” were appreciated, particularly Lady Dimitrescu and Castle Dimitrescu, the overall reception has been mixed. Some consider it among the least memorable entries in the series.
Rather of a direct continuation with “resident Evil 9,” a deluxe remake of “Code Veronica” or a derivative title akin to “resident Evil 2.5” could revitalize the franchise. These approaches would allow players to revisit beloved characters and storylines in new and engaging ways.
Gears of War: E-Day as a Starting point
The “Gears of War” series has a rich history, but recent installments have not universally satisfied fans. A return to the core values established by Epic Games, focusing on Marcus Fenix and his allies, could reinvigorate the franchise. A prequel centered on Emergence Day (E-Day) is an avenue with the potential to recapture this essence.
Continuing the narrative from “Gears of War 5,” with characters like Kait Diaz and Del walker, might not align with the desires of all players. A strategic reset could offer a fresh start and a return to the series’ roots.
Halo Infinite: refining the Open World
Despite positive aspects, “Halo Infinite’s” open-world approach has drawn criticism. While the single-player campaign was well-received, some argue that the open world did not enhance the gameplay experience.Returning to a more linear,level-based structure could better serve the franchise.
Future installments could focus on refining the level design and incorporating horror elements, particularly the Flood. A blend of outdoor environments with claustrophobic indoor levels, inspired by titles like GTFO, could create a more compelling and atmospheric experience.
Wolfenstein: A Quake Renaissance?
MachineGames has garnered praise for their work on the “Wolfenstein” series, but a departure from the franchise might be a strategic move. Considering the mixed reception of “New Order” and “New Colossus,” shifting focus to a new project, such as “Quake V,” could prove more rewarding.
This transition would allow MachineGames to leverage their expertise in level design and concept development to revitalize another classic franchise.
Portal: Preserving the Puzzle Legacy
The “Portal” series is celebrated for its innovative puzzle mechanics and engaging storytelling. However, further iterations might risk diluting the impact of the original games.Rather than pursuing “Portal 3,” Valve could focus on other projects.
This approach would allow Valve to explore new creative avenues while preserving the legacy of the “Portal” series. The potential for new installments in franchises like “Team fortress” or “Left 4 Dead” could offer fresh and exciting gaming experiences.
Call of Duty: Black Ops: Time for Innovation
The “Call of Duty: Black Ops” series has a storied history, but some argue that it has run its course. Reintroducing familiar characters and storylines might not resonate with players as strongly as in the past. Treyarch could shift their focus to new conflicts, characters, and gameplay mechanics.
This transition would allow the franchise to remain relevant and engaging, avoiding the pitfalls of repetition and stagnation. Embracing new technologies and design philosophies could reinvigorate the “Call of Duty” experience.
Need for Speed: underground Revival
The “Need for Speed” series has seen highs and lows, with titles like “Underground” standing out as particularly memorable. However, recent installments have not consistently captured the essence of what made the series so popular.Returning to the “Underground” formula could revitalize the franchise. Envision “Underground 3” set in Tokyo, with ultra clean, ray-traced rain and neon drenched streets.
This approach would allow players to immerse themselves in street racing culture and create something that lasts for a long time. A focus on customization, competition, and a compelling narrative could reignite the series’ appeal and also create the ultimate police chase experience.
Forza Horizon: A World of Possibilities
The “Forza Horizon” series has a dedicated following, but some argue that the formula has become repetitive. While each installment introduces a new location, the core gameplay mechanics remain largely unchanged. A more meaningful reinvention, such as “Forza World” set in Japan, could inject new life into the franchise. Focus on drifting culture, from Ikasaki Onsen up Mount Hamaine.
This reimagining could offer a fresh perspective on the open-world racing genre, providing players with new challenges and experiences. Setting the first title in Japan and focusing on drifting could create a unique and compelling gameplay experience.
while sequels frequently enough represent a safe bet for publishers,sometimes a fresh perspective,a reimagining,or a complete departure from established formulas can yield more rewarding results. By prioritizing innovation and creativity,the gaming industry can continue to deliver experiences that captivate and inspire.
What IP would players like to see remade?
Sequel Fatigue? A Conversation with Game Design Analyst, Evelyn Grant
Most gamers have experienced a moment where a beloved franchise seems to be losing its spark. Today, we’re talking about sequel fatigue and exploring wich games might benefit from a different approach than just another installment. I’m joined by Evelyn Grant, a leading game design analyst at NovaTech Insights. Evelyn,welcome to Archyde!
Thanks for having me! I’m happy to delve into this crucial topic.
So, Evelyn, let’s jump right in. Our recent piece highlighted several franchises that may be reaching that point. What’s your take on the idea of “sequel fatigue” in the gaming industry?
It’s definitely a real phenomenon. While sequels offer the comfort of familiarity, they can easily become predictable. The franchises we’re discussing – like *The Last of Us*,*Starfield*,and even established titles like *Call of Duty* – run the risk of diminishing returns if they don’t innovate in meaningful ways.Players crave fresh experiences,and simply rehashing old formulas won’t cut it in the long run.
Let’s consider *The Last of Us*. The article suggests a prequel focusing on Tommy and Joel, or even tess, before the events of the first game. What makes that a more compelling option than, say, *The Last of Us Part III*?
A prequel offers a clean slate to explore the world-building and character development that made the original so impactful. It allows us to understand the characters’ motivations and the state of the world before it all fell apart, without the pressure of directly continuing a perhaps divisive storyline. It’s about enriching what we already love, rather than jeopardizing it.
*Starfield* is another interesting case. The article proposes Bethesda should refocus its efforts on *The Elder Scrolls VI*. Do you think that’s a matter of playing to their known strengths?
absolutely. Bethesda is known for its immersive world-building and deep RPG systems. If *starfield* isn’t hitting those marks for many players, then redirecting resources to a franchise where they have a proven track record makes strategic sense. It’s about maximizing their potential and delivering a truly extraordinary gaming experience.
Resident Evil is mentioned as a series That needs to go back to its roots. Do you agree? What are your thoughts on remaking “Code Veronica?”
Konami has had unbelievable success with the Resident Evil remakes. A lot of the Resident Evil games have really stood the test of time, but one of the games that fans would kill to relive from their childhood is “Code Veronica.” I think this would be wildly accomplished, if they gave new life to it.
What about *Need for Speed* and *Forza Horizon*? The piece suggests a return to *Underground* and a *Forza World* set in Japan, respectively. Is nostalgia a powerful force in these decisions?
Nostalgia can be a double-edged sword, but in these cases, I think it’s about tapping into what made those series iconic in the first place. *Need for Speed Underground* captured the essence of street racing culture, and a new installment with modern graphics and customization options could be huge. Similarly, *Forza Horizon* introducing Japan and focusing on drifting introduces a breath of fresh air in a series known for its repetitive formula.
You mention innovation, but with established franchises, is there a fear of alienating core fans by changing to much? How do developers strike that balance?
It’s a constant tightrope walk. The key is to identify the core elements that define the franchise – the gameplay mechanics, the tone, the characters – and preserve those while experimenting with new ideas around them. *Halo infinite* is a good example; bringing back the classic campaign gameplay was a win,but the open-world elements were more divisive. It’s about understanding what truly resonates with players and evolving from there.
Evelyn, looking at this landscape of potential sequel fatigue, what’s the single most important lesson you think game developers should take away?
Don’t be afraid to take risks and surprise your audience. Listen to player feedback,but also trust your creative instincts. Sometiems the best thing you can do for a franchise is to step back, re-evaluate, and come back with something truly new and exciting, even if it means leaving familiar territory. What IP would players like to see remade?