UK Watchdog Bans Objectifying Ads in Mobile Games: Advertising Standards Authority Action

UK Watchdog Bans Objectifying Ads in Mobile Games: Advertising Standards Authority Action

Mobile Game ads Under Fire for Sexist Depictions: A Wake-up Call for the Industry

By Archyde News,2025-03-20

The mobile gaming world,a ubiquitous form of entertainment in the United States,is facing renewed scrutiny over the depiction of women in its advertisements. An investigation in the UK has brought to light several egregious examples of ads that promote harmful stereotypes and objectification. This raises critical questions about the duty of advertisers and the platforms that host them, and what steps can be taken to protect consumers, especially young people, from such damaging content.

Ads banned for “Shocking” content

The UK’s advertising watchdog recently investigated mobile gaming app advertisements and found several that deploy pornographic tropes and depict non-consensual scenarios involving “violent and coercive control.” While most ads complied wiht regulations, eight were banned for content portraying women harmfully.

These ads, appearing within popular mobile games, often target a younger audience, raising significant ethical concerns. The problematic ads frequently exploit sexualized imagery and present women as objects of desire, devoid of agency. This isn’t just a UK issue; similar trends are observed in the U.S. market, where the mobile gaming industry is a multi-billion dollar behemoth.

Examples of Problematic Advertisements

Several specific examples highlighted the severity of the issue:

  • Linky: Chat With Characters AI: One ad featured a woman in suggestive clothing, asking which boyfriend she shoudl break up with. It then transitioned to animated conversations with manga-style men described as “obsessively possessive,” “aggressively jealous,” and even “a kidnapper and a killer.” Further text described a scenario of abduction and forced confinement, with the woman questionably asking, “What if I enjoy this?” The ASA (Advertising Standards Authority) rightfully deemed this ad “suggestive and implied scenarios involving violent and coercive control and a lack of consent.”
  • my Fantasy: an interactive romance game ad showed a woman being pushed onto a desk by another woman, with options presented to the viewer such as “enjoy it,” “push her away,” “please continue,” and “stop it.” The ASA condemned the animations as “strongly suggestive and implied the sexual encounters were not consensual.” this blurs the lines of consent and normalizes potentially harmful interactions.
  • Love Sparks: Dating Sim: One advertisement showed an animated woman lying on her back, legs spread, with options to “kiss her” or “take it slow.” Other ads promoted “kate yoru naughty step sister” in a bra and an image of “Lally, 18.” Another featured an animated woman’s bottom pulsating with the options to choose “next girl” or “slap”, alongside text reading “punish me…please”. The ASA accurately described these women as “stereotypical sexual objects using tropes from pornography.”

These examples are just the tip of the iceberg. The prevalence of such ads suggests a systemic issue within the mobile gaming advertising ecosystem, where the pursuit of engagement and profit trumps ethical considerations.

The Broader Impact: Objectification and Harmful stereotypes

The implications of these types of advertisements extend far beyond the confines of a mobile game. Repeated exposure to sexualized and objectified portrayals of women can contribute to the normalization of harmful stereotypes, potentially influencing attitudes and behaviors in the real world, especially among young and impressionable audiences. Studies have consistently demonstrated a link between media consumption and the development of body image issues, unhealthy relationships, and the perpetuation of gender inequality.

These concerns echo findings published by the ASA, stating that almost half of UK consumers worry about the depiction and objectification of women and girls in advertisements. Their YouGov survey, encompassing 6,500 participants, revealed that 45% expressed concern over ads featuring idealized body images of women, while 44% worried about the objectification of women and girls.

Consider the recent controversy surrounding AI-generated imagery in advertising. While not specific to gaming,the use of AI to create hyper-realistic,often sexualized,female figures has sparked widespread debate about the ethical responsibilities of advertisers and the potential for these images to contribute to unrealistic beauty standards and the objectification of women.

Industry Response and Regulatory Scrutiny

The ASA banned the eight identified ads and issued warnings to the companies responsible, stating that the “harmful or degrading portrayals of women in ads are completely unacceptable and we take a zero-tolerance approach to this kind of content.” However, some critics argue that these actions are insufficient to address the underlying problem. They call for more proactive measures, such as stricter regulations, increased openness in advertising practices, and greater accountability for platforms that host problematic content.

In the United States, the Federal Trade Commission (FTC) has the authority to regulate advertising and protect consumers from deceptive or unfair practices. While the FTC has not specifically addressed the issue of sexism in mobile game ads, it has taken action against companies for deceptive marketing practices targeting children and for failing to disclose the use of influencers to promote products.

The Interactive Advertising Bureau (IAB), a leading trade association for the digital advertising industry, has also developed guidelines for responsible advertising practices. However, these guidelines are voluntary, and it remains to be seen whether they will be effective in curbing the spread of sexist and harmful content in mobile game ads.

Moving Forward: A Call for Change

Addressing the issue of sexism in advertising requires a multi-pronged approach involving industry self-regulation, government oversight, and consumer awareness. Here are some potential solutions:

  • Enhanced Oversight: Strengthen advertising standards and increase regulatory scrutiny of mobile game ads, both in the U.S. and internationally.
  • Transparency: require greater transparency in advertising practices, including clear labeling of sponsored content and disclosures about the use of algorithms to target ads.
  • Education: Promote media literacy education to help consumers, especially young people, critically evaluate the messages they encounter in advertising.
  • Industry Accountability: Encourage the gaming industry to develop and enforce ethical advertising guidelines that prioritize respect, diversity, and inclusivity.
  • Consumer Activism: Support consumer advocacy groups that are working to combat sexism and harmful stereotypes in advertising.

The prevalence of these types of advertisements is not new. A prior incident in 2015 prompted new rules regarding the depiction of men and women in ads. This was partly in response to the outcry over adverts in 2015 for the slimming product Protein World, which promised to make women beach body ready.

Virtual Equality: Learning from the Past

the gaming industry has seen progress. Pac-man (1980) was the first commercial video game to involve many women as players. It leads to the development of a sequel, Ms. Pac-Man (1982) …and today’s situation in the gaming industry seems more positive than in advertising or cinema. For example, Lara Croft has come a long way to becoming a strong and independent explorer …

Beyond the Game: Real-World Implications

The issues in mobile game advertising reflect broader societal discussions. The advertising world isn’t the only place where this fight continues. Consider the recent controversy surrounding AI-generated imagery in advertising campaigns for clothing retailers. Advocacy groups argued these images created unattainable beauty standards.

© 2025 Archyde News

How can the mobile gaming industry ensure that women are portrayed in a respectful and non-objectified manner in game advertisements?

Mobile Game Ads and Sexism: An Interview with Dr. Anya Sharma

Archyde News – The mobile gaming industry is under fire. Dr. Anya Sharma, a media psychologist specializing in the impact of advertising on young audiences, joins us today to discuss the growing concerns surrounding sexist depictions in mobile game advertisements. Dr. Sharma, welcome to Archyde News.

Dr. Sharma – Thank you for having me. I appreciate the possibility to talk about this critical issue.

The Problem of Sexist Depictions in Mobile Game Ads

Archyde News – The UK’s Advertising Standards Authority recently banned several mobile game ads for their problematic content. Can you elaborate on the specific concerns raised by these ads, based on yoru expertise on the detrimental effects of sexism and objectification in advertising?

Dr. sharma – Certainly. The ads in question often employ harmful tropes, depicting women in highly sexualized ways, sometimes even involving non-consensual scenarios. These depictions can normalize harmful stereotypes, potentially influencing attitudes and behaviors, notably among young peopel. The concern is that repeated exposure to such content can contribute to body image issues, unhealthy relationships, and the perpetuation of gender inequality. It’s a serious issue.

Impact on Young Audiences

Archyde News – The target audience for many mobile games often includes young users. How does the exposure to these types of ads effect children and adolescents?

Dr. Sharma – Young, impressionable minds are particularly vulnerable. Children and teenagers haven’t fully developed critical thinking skills to dissect the content. This exposure can lead to unrealistic expectations, reduced self-esteem, and normalized harmful views regarding consent and relationships.It impacts how they see themselves,others,and the world around them.

Industry Response and Solutions

Archyde News – What steps do you believe the mobile gaming industry, and the advertising world in general, should take to address this issue and move forward?

Dr. Sharma – Firstly, stricter advertising standards and increased regulatory scrutiny are crucial. Voluntary guidelines, while helpful, are often insufficient. We need greater clarity in ad practices, including clear labeling and disclosures about targeted advertising. Media literacy education is equally important; we should teach young people to critically evaluate the messages they receive. the industry needs to adopt and enforce ethical guidelines that prioritize respect, diversity, and inclusivity. Consumer activism is one good way to encourage positive change.

Moving Forward

Archyde News – The recent controversy surrounding AI-generated imagery in advertising only complicates this further. How can we, as a society, navigate these challenges to avoid the harms that could come from sexual objectification of female figures, as well as other harmful stereotypes?

Dr. Sharma – it’s crucial to continue the conversation. A multi-pronged approach is necessary: Industry response and action, government oversight, and consumer awareness is very critically important. We must encourage critical thinking, promote media literacy, and advocate for ethical standards. It’s a collective responsibility to ensure that advertising reflects and promotes a society where women are respected and valued. What steps can we take to ensure that we give women the same respect shown to men in the future? Let us know what you think in the comments.

Archyde News – Dr. Sharma, thank you very much for this insightful conversation. I think our readers will really benefit from the views you shared.

Dr. Sharma – My pleasure.Thank you.

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