Review: Dragonkin: The Banished – A Blast in Hack’n’Slash Combat

Review: Dragonkin: The Banished – A Blast in Hack’n’Slash Combat

Dragonkin: the Banished – Early Access Impressions: A Promising ARPG Still Needs Polish

By Archyde News Journalist

The action RPG (ARPG) landscape is crowded, dominated by titans like Diablo and Path of exile. So, when Dragonkin: The Banished emerged, the question wasn’t just whether it was another hack-and-slash title, but if it could carve out its own niche. Promising dragon themes, city-building elements, and a unique “Ancestral Grid” character development system, Dragonkin aimed to offer something fresh. After spending considerable time in early access, the game shows considerable promise, though it’s not without its rough edges. For U.S. gamers accustomed to the polish of AAA titles, the game has some ground to cover.

Initial Impressions: A Dragon-Sized Prologue

Dragonkin: The Banished starts strong, throwing players into the thick of things with a prologue that introduces the three currently available heroes: Barbarian, Oracle, and Knight. Each character showcases their unique abilities, providing a taste of the dragon-slaying power fantasy. According to early impressions,”Due to a short but intense sequence,you can actually feel like a real dragon conqueror – fingers on the battlefield,we throw spells,cut enemies with a huge sword or spear.” The nods to path of Exile and Diablo IV are apparent, but Dragonkin introduces its own flair, like elemental attacks and distinct dragon-themed skills.

However, this initial burst of adrenaline is short-lived. The prologue, while visually notable and action-packed, lacks significant depth. As noted in the original article, “You can’t spoil or die too much, there is no loot system.” This lack of consequences and rewards makes the prologue feel like a guided tour rather than an immersive experience. U.S. gamers,who often appreciate meaningful choices and impactful progression systems,may find this introductory section somewhat underwhelming.

Montescail and the Story’s Slow Burn

After the explosive prologue, the game shifts gears, relocating players to Montescail, the main city and central hub for managing activities. This is where the narrative begins to unfold, but it does so at a slower pace. The core premise involves a land corrupted by dragons, with players tasked to fend off monstrous invasions and safeguard the remaining human communities.While serviceable, the initial story lacks depth and complexity. Specifically, “It sounds quite trivial and it is in fact.”

The early stages of the campaign can feel tedious,with excessive dialogue and back-and-forth travel. This is a potential issue for ARPG enthusiasts who crave immediate action and constant engagement. A common sentiment is, “Hack’n’slash players desire speedy action and a constant joy.” However, there are glimmers of potential in the narrative, suggesting that developer EKO Software plans to expand upon the story in future updates. The hope is that these updates will enrich the world’s lore and provide a more compelling ancient context. The developers have the prospect to expand motifs solidly, hopefully done with the right dose of creativity.

Gameplay and Performance: A Mixed bag

Dragonkin: The Banished offers both isometric and WASD/controller control schemes,catering to different player preferences,which is more crucial than ever in a market where accessibility is a key factor for new releases. However, the overall experience is not always smooth.

Early Access and future Prospects in Dragonkin: The Banished

Dragonkin: The Banished is currently in early access, with developers promising regular updates and content additions. Plans include expanding the story, adding endgame content, and developing city management features. EKO Software has also been actively addressing balance issues and bug fixes.

Dragonkin: The Banished – Early Access Trailer
https://www.youtube.com/watch?v=KeZi5zsPdl4

YouTube

At a price of around $100 (depending on any promotions), Dragonkin: The Banished presents an intriguing proposition, especially for those willing to provide feedback and contribute to the game’s development. Veterans of the ARPG genre may find enjoyment in the combo-driven combat and character customization options. Though, those expecting a fully polished experience akin to Diablo or Path of Exile might potentially be left wanting. as the original article concludes,”If you expect a complete cut at the level of the biggest Hack’n’slash hits,you can feel unsatisfied—the game still has a large piece of way in front of you. But it’s worth waiting for it.”


Do you think the ARPG genre will evolve further, and if so, what innovative elements would capture your attention as a player?

Dragonkin: The Banished – Early Access Insights wiht Game Analyst Evelyn Reed

Archyde News recently spoke with Evelyn reed, a seasoned game analyst specializing in the Action RPG (ARPG) genre, to discuss the early access impressions of Dragonkin: The Banished.

Early Access Excitement and First Impressions

Archyde News: Evelyn, thanks for joining us. Dragonkin: The Banished has generated meaningful buzz. What were your initial impressions of the game?

Evelyn Reed: Thanks for having me. My first impression was a mixed bag. The visuals and sound design are remarkable, especially considering it’s in early access. The opening prologue is action-packed, giving players a taste of that dragon-slaying power fantasy.The animations and camera angles are well-done, which is crucial for maintaining player engagement.

Gameplay and Story Depth

Archyde News: The article mentions the prologue’s lack of depth. How does the gameplay hold up beyond the initial stages?

Evelyn reed: That’s a valid point. The prologue, while visually stunning, feels like a guided tour. You don’t feel the weight of your choices. As a long-time Diablo and Path of exile player this can feel a litte bit off. As the article mentions, the loot system is not in place, which could lead to player’s loosing interest after a while.Montescail, the main city, has some potential. However, the narrative progression in the early stages is slow, perhaps testing the patience of ARPG fans.

Performance and Accessibility

Archyde News: What can you say about the game’s performance and player accessibility?

Evelyn Reed: Dragonkin offers both isometric and WASD/controller control schemes which enhances player accessibility making the game accessible to different types of players, which is crucial in today’s market.

However the overall performance is a mixed bag. Given that the game is in the Early Access stage, it’s expected that the performance might need some work,

and optimization is expected to improve over time.

Future Prospects and Final Thoughts

Archyde News: what do you think are the biggest strengths and weaknesses of Dragonkin: The Banished in its current state?

Evelyn Reed: Dragonkin’s strength lies in its core gameplay mechanics, unique dragon-themed skills, and the potential of its city-building elements. Its weaknesses currently include narrative pacing, lack of depth, and polish. While fans will get an overall well made game with a good soundtrack, they should be prepared to wait a little longer for the full release. The visuals and sound design are also the best features of the game. The developers have a road map to expand upon the story in future updates,which is crucial to keep players engaged. The price point might be a bit high for players seeking full features, but those interested in the story and gameplay might want to follow this ARPG.

Archyde News: That’s insightful, Evelyn. Do you have any final thoughts for our readers?

Evelyn Reed: Absolutely. Dragonkin: The Banished offers a promising foundation with its ARPG elements. It certainly shows potential due to the combo-driven combat and character customization options. However, do you think the ARPG genre will evolve further, and if so, what innovative elements would capture your attention as a player?

Leave a Replay

×
Archyde
archydeChatbot
Hi! Would you like to know more about: Review: Dragonkin: The Banished - A Blast in Hack'n'Slash Combat ?